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Reading the draws and working out what chance predicts.
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Reading the draws and working out what chance predicts.
IT · ball game
Latest drawTuesday, 27 October 2026
Jackpot€45,824,305
Top prizeNot won — 229 draws unwon
SourcesOnly Primary (commercial feed) reported this draw, so there is nothing to check it against. Settled 27 Oct 2026, 23:20 UTC.
6 numbers from 1–90, plus 1 from 1–90. 3,859 draws held here since 1997-12-03 — 2,434 under the current rules.
SuperEnalotto changed its number pool then, which started a new era. Only the 2,434 draws since count towards number statistics — mixing draws from before a rule change would make any frequency meaningless.
Our results provider holds no SuperEnalotto draws for 2023 at all — their own catalogue skips the year. This is a gap on their side, not a filter on ours, and we would rather flag it than let the history look complete.
Your numbers, read by every tool
Type the numbers you always play. Has the line ever come up? How close has SuperEnalotto come? What has each number done, what does the line look like, and has the same set turned up anywhere else in the world?
Every tool, for this game
Each one opens with SuperEnalotto already selected. The line under every title is true of this game’s rules right now — not a promise about its next draw.

In 1,425 draws every number is expected about 95 times, and a ball favoured by more than 43% over its share would already have shown — see which ones strayed, and how far chance allows.

A number waits 15 draws on average; 5% of the time it waits 45 or more. It is never “due”.

The 6 numbers add up to about 273, give or take 62. Most tickets sit in that bell — and so do most draws.

29.8% of draws contain two numbers side by side. That is the rules talking, not luck.

4,005 possible pairs, each expected together 5.3 times so far — and about 40 will look “special” by chance alone.

All 90 numbers as a constellation of who appeared with whom — indistinguishable from a shuffled sky.

35% of draws repeat a number from the draw before. A whole draw repeating: 0.2% likely by now.

Sorted, the numbers sit about 13.0 apart on average — and every “spread” you can name is exactly as likely as every other.

It takes about 75 draws for every one of the 90 numbers to appear at least once. The last few are the slow ones.

622,614,630 possible tickets. Every one has a face — and a typicality score you can look up.

Seven independent tests of randomness run live against all 1,425 draws. Any of them can fail; watch whether they do.

The lowest number lands near 13, the highest near 78. Position is a property of sorting, not of the balls.

6/90 rescaled onto the same axes as every other game here. One law, many machines.

Six documented cases of a beaten lottery. Not one involved patterns in past draws.

What the world believes about 7, 8, 13 and 17 — and what every machine says back.

At 30 million tickets, an average line keeps about 98% of a jackpot it wins. Unpopular numbers keep more — and still lose money.

A full wheel of 10 numbers here is 210 tickets. A guarantee is real; a profit is not.

Five folk claims about 6/90 games, each answered with the closed form that kills it — never a tip for the next draw.

This is a without-replacement ball game; the Digit Laboratory is for Pick 3 and Pick 4.
Not for this game
The Chernoff Map reads the straight tier of a digit game, which counts tickets on one exact number; a ball game has no such row.
Not for this game
This game draws once a day, so it has no second draw to compare its first with.
Not for this gameThis draw, read by every tool
What the site’s explorations say about the numbers drawn on 30 June 2009 — each beside what chance predicted. None of it says anything about the next draw.
Scored 77 of 100 across six shape features — more typical than about 95% of every possible ticket.
Times drawn before — chance expected 95 of each
Every number was expected about that many times after 1,424 draws, and they scatter around it. Warm means more than expected, cool means fewer — and a cold number arriving is exactly what cold numbers do.
Frequency Explorer →Shares 3 of 6 numbers (12, 51, 56) with the draw of 8 April 2008 — its closest relative in 1,424 draws. Chance gave a match this close a 99% likelihood somewhere in that history.
From the draw just before (27 June 2009): 56 carried over. Chance says 35% of draws repeat at least one number.
Carry-over / Déjà Vu →The numbers add up to 240 — the 30th percentile of all possible tickets, around a middle of 273. No two numbers side by side. 30% of draws have at least one such pair.
Sum Distribution →51 had not appeared for 46 draws. A number waits about 15 on average, and a wait this long was not a signal — the machine has no memory of it.
Gap & “Overdue” Tracker →A line like this is played about 1.2× as often as an average ticket — more popular than most. At 30 million tickets sold, a winner on these numbers would keep about 97% of the jackpot.
Illustrative model, calibrated to published studies — not live sales.
The Unpopular Numbers Edge →Where the money went
The rings take the ≈5.8M lines the counts imply and assume an evenly spread crowd. Furthest from that: Match 3 — 15,757 winners, 12% fewer than the 18k an even spread gives. The numbers drawn were a little less popular than average — that is the crowd, not the machine.
| Match | Winners | Prize each |
|---|---|---|
| WinBox 1 - €25 | 2,080 | €25.00 |
| WinBox 2 - €500 | 1 | €500 |
| WinBox 2 - €100 | 25 | €100 |
| WinBox 2 - €20 | 242 | €20.00 |
| WinBox 2 - €2 | 236,829 | €2.00 |
| Match 6 | 0 | €45,824,305 |
| Match 5 + Jolly | 0 | €0.00 |
| Match 5 | 5 | €33,240 |
| Match 4 | 389 | €437 |
| Match 3 | 15,757 | €32.38 |
| Match 2 | 257,764 | €6.14 |
| Match 5 + Superstar | 0 | €0.00 |
| Match 4 + Superstar | 2 | €43,705 |
| Match 3 + Superstar | 76 | €3,238 |
| Match 2 + Superstar | 1,363 | €100 |
| Match 1 + Superstar | 9,095 | €10.00 |
| Match 0 + Superstar | 23,289 | €5.00 |
| Seconda Chance 1 | 95 | €50.00 |
| Seconda Chance 2 | 14,272 | €3.00 |
| Totals | 561,284 | — |
The side bet sold beside the ticket. How many people buy it is not published; the prize table gives it away, because a multiplied outcome is reported twice — once for the tickets that paid the extra, once for those that did not.
320 draws, 2006-03-28 to 2009-06-30 · read at m3b*
This add-on changes the odds rather than the prize, so it has no multiplier to price. Take-up only.
1 draws could not answer: the feed reports a bare zero where it holds no count.
What the top prize has been, draw by draw. It climbs while nobody wins and drops to the floor when somebody does — the sawtooth every rollover game draws.
The jackpot has gone 0 draws without a winner. The typical wait here is 0.0 draws.
Happenedwhat chance predicts
Completed waits between wins, against the geometric law those waits follow if every draw is an independent chance at the jackpot. The law takes its one parameter from the waits themselves, so this compares shape, not level.
At the €45,824,305 jackpot last advertised, and the 5,822,300 lines the last prize table implies were in play.
A €1.00 line returns about €0.66 — 66% of what it costs. That is the price of the entertainment, and it does not change with which numbers are on the line.
€1 a line. Italy withholds 20% of a prize above €500. At these sales a jackpot is rarely shared.
An average line would break even at a headline of about €320M — and even that is a break-even, not a profit, because a prize that size sells more lines and the extra sharing takes most of it back.
A model, with every parameter on the table — the whole calculation, and its sources → · the same figures for every game we can price →
| Draws waited | Happened | Chance says |
|---|---|---|
| 0 | 1,424 | 1,424.0 |
| 1 | 0 | 0.0 |
| 2 | 0 | 0.0 |
| 3 | 0 | 0.0 |
| 4 | 0 | 0.0 |
| 5 | 0 | 0.0 |
| 6 | 0 | 0.0 |
| 7 | 0 | 0.0 |
| 8 | 0 | 0.0 |
| 9 | 0 | 0.0 |
| 10+ | 0 | 0.0 |